![]() Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Project Browser: Project Browser shows package resources when package visibility is disabled Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player ![]() PhysX Integration: Wheel Colliders aren't detecting collision Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Kernel: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |